Detective Miller

This artwork is a very special piece to me, I created Detective Thomas Miller based on the aesthetics of the 50's and heavily inspired by a game I'm passionate about called L.A. Noire. The main goal with this project was to get more realism from a simpler character design. I started the model from an anatomy study and I gathered images from real life costumes as references to explore and develop his design throughout the process. This project was a great opportunity to explore more the workflow for clothing simulation and by having it inside a game engine such as Unreal 5, it was a pretty challenging and rewarding experience to me. This project was developed under the mentorship of Savage Art Academy. I want to thank my mentors Bruno Camara and Eduardo Porceli who gave me feedback during the entire process of development on this project and helped to get to the next level of my skillset.