Demon - Realtime UE4

I finally had the time to make this character and learn a few more things along the way. On this project I had a goal of creating a stylized character, animated for Unreal Engine 4, so I changed my workflow in order to add a bit more to the project. After building his rig in Maya, I imported an animation from Mixamo and applied to my rig in UE4. I also tested texture animation for the green flames coming out of his armor by using alpha cards. The Demon has a total of 37k tris + 1k tris (alpha cards). Artwork inspired by Qichao Wang's concept art. For more updates on what I'm working on to follow the progress of development: https://www.instagram.com/rafaelcatao11/

ANIMATION

HIGHPOLY

HIGHPOLY

WIREFRAME

WIREFRAME

RIG

RIG